Explain and describe why you don't like something, avoid simple one liners like “It's great” or “Awesome stuff!”. Be specific with your feedback and avoid being general.There's plenty of kind people around who will try to see your work in the best possible light, but remember: the most reliable way to get praise is to deserve it. This is not an area to boost your ego and some users may come across as harsh.Feedback is just feedback, you can use it to benefit your project or ignore it if you find it irrelevant.If someone doesn't like your project/asset/tool, doesn't mean it’s bad, and vice versa, if someone likes your project, doesn't mean it’s good.When posting and are looking for specific feedback, point it out and ask directly.Threads in these sections act as both a development log for your project etc and a feedback area, so be open and expect feedback.If you wish to continue development please reach out to us so you can continue working on the thread. If you are no longer working on the project we will lock it. If you've finished your project please link to the finished product on your main thread post.If you’re interested in news about a project that has been locked you can reach out via private conversation to the thread owner unless they've explicitly stated they do not wish to be contacted.You are free to reach out to the thread starters via private conversations unless the thread starters explicitly say they don't want people to reach out to them.If a thread is inactive with no comments or updates for more than 6 months we will lock it, if you return to the project you can contact us to re-open it for you with no issues!. Tools can be engine agnostic however they must work and relate to Unity in some way. Assets can feature any sort of asset including 3D art / 2D art, as long as the assets can be used within Unity.
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